/*
 * This file is part of aion-unique <aion-unique.com>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package gameserver.skill.action;

import gameserver.skill.model.Skill;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlAttribute;
import javax.xml.bind.annotation.XmlType;



/**
 * @author ATracer
 * 
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "Action")
public abstract class Action
{
	//protected ActionModifiers modifiers;
	
	@XmlAttribute(required = true)
    protected int value;
	
	@XmlAttribute
	protected int delta;
	
	@XmlAttribute
	protected boolean percent;
    
	/**
	 *  Perform action specified in template
	 *  
	 * @param env
	 */
	public abstract void act(Skill skill);
	public void startActing(Skill skill){}
	public void endActing(Skill skill){}
	public void onPeriodicAction(Skill skill){}
	
	
}
